Mode 7 FAQ
What is Mode 7?
Mode 7 is a radio show that airs video game music on WREK Atlanta every Sunday at 6:00pm. Mode 7 plays classic 8 bit tunes, modern video game music and awesome game music remixes. We try to mix up the music and match themes while always playing music from a variety of games each week. Mode 7 was started because video games have some pretty awesome music, we love listening to it, and we think it adds greatly to WREK’s diverse programming.
Where do you get your music?
Most original game music is acquired directly from the game, as in extracted directly from the game files. Some original music is acquired from Original Sound Tracks that are published with the game. We find various remixes online, although most remixes come from OC Remix. Sometimes we just find something cool on YouTube!
Although we have a lot of game music, if we can’t find a specific request we can usually play it from YouTube if the quality is acceptable.
Brett gets most of his music by using a program he downloaded off the internet called Youtube to MP3 Converter. Pretty straightforward name, isn’t it.
Can I make requests?
Yes! You can request any video game related music. Call when the show is live at 404-894-2468. If you have a specific song you’ve found online, you can send me a link to on the request form on the right side of this page. (note: only do this when the show is live, or else we won’t see it!)
We will do our best to work your request into the show playlist. Usually, we try to group similar songs to maintain an ebb and flow, so it may take a few songs before your request is played.
When did Mode 7 start?
Back in 2008ish, there was another video game show on WREK called SCORE!. However, it aired Saturday night / Sunday morning at 2:00 am. I (Daniel) just couldn’t commit to that time. Eventually, the host of SCORE! graduated and left in 2009. During the summer of 2009, I asked the program director if I could start a different video game show. Another old WREK show, Just a Bit off Broadway had gone on hiatus during the Sunday at 6:00pm slot, so I claimed that time!
The first episode of Mode 7 aired on Sunday, May 17, 2009 at 6:00pm. Mode 7 continues to air the best in video game music every Sunday at 6:00pm!
Who runs Mode 7?
Daniel started Mode 7 and ran the show from May 2009 until his last official show in December 2012, when he graduated from Tech. Brett has taken over and does most of the shows, although Daniel sometimes stops by and plays a set or a whole show.
Fun fact: you can tell who’s show it is based on which intro music is played! (but they all start with the Nintendo bink)
What is your show intro from?
I play the same “intro song” every week (except for a few weeks in 2011 when I experimented with using a different game intro each week). The show begins with several “Nintendo” beep sounds heard on some GameBoy and SNES games, then goes into part of the intro cutscene to MegaRace, an old DOS racing game. I picked this because MegaRace is a game about a “TV Show”, so it as a lot of similar elements to a radio show. You’ll occasionally hear some VWBT clips in between songs on the show which are also from the game. After the MegaRace intro, I fade down the volume and start talking. While I talk, music from the Deus Ex Hong Kong club is played.
When I talk in between sets, you’ll hear bump music from various video games.
Lately, as my show signs off I’ve been playing an “exit” sound, which is the sound as MegaRace quits in DOS (the credits music starts playing, then when you close it out some of the MIDI tunes keep going… it’s a cool effect!)
Like Daniel, I play the same intro music each week. Same Nintendo “beep” sounds, before shifting over to the opening song of the Bastion soundtrack, voicework and all. When I speak, again from the Bastion soundtrack plays A Proper Story.
In between sets, I play random bump music from various game soundtracks.
Why do you play weird sounds between songs?
What does Mode 7 mean?
Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a 2-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of 3-dimensional graphics is achieved.
Basically, because it was an awesome feature on the SNES, just like Mode 7 is an awesome feature on WREK.